![]() If you were to close your eyes and play the game, you will hear exactly what’s happening. Even breaking a barrel should feel gratifying. “We want you to kick arse when you’re in the game,” Giampa said. It ties into design ethos, which sound supervisor Kris Giampa summed up to me in one word: to make every interaction gratifying. My talent tree teased the possibility of snappy teleportation spells and brutal ice blades. Most impressively, I could target an area and call down a massive meteor and blow enemies into bits. If I was in trouble, I could transform into a ball of sparking electricity, rushing around a room to zap foes into dust. ![]() I could conjure freezing rain to slow down enemies or encase them in ice if they lingered in the storm-hitting skeletons and beasts at this point shattered them into frosty bits. As a sassy mage lady, I had plenty of great abilities at my disposal. Thus began the dungeon delving that Diablo is known for. My objective was to recover a magical lantern at the behest of a local village chief. Starting the demo, I immediately found myself in a dark crypt full of shadowy beasts. As a fan of flashy magic users, I selected the Sorceress. These are classic archetypes familiar to the series. There are only three playable characters announced for Diablo IV at the moment: the barbarian, the sorceress, and the druid. It’s the return to Diablo II that many fans want, and it’s damn fun to play. Sorceresses wade through crimson rivers, bosses fall apart in fleshy chunks, and innocents are sacrificed to vengeful gods. Playing Diablo IV is a bloody experience. That project, which became Diablo IV, went by the codename Fenris and had a major design ethos: embrace the darkness. There’s been a tumultuous development history, with a Dark Souls inspired project finally giving way to a more traditional game. Fans had to make do with Diablo Immortal, a mobile game iteration whose announcement was met with disappointment. Diablo IV eagerly ramps up the gore and dark magic for an experience that feels old-school but adds a few modern twists.ĭiablo IV’s journey has been rocky, as it was conspicuously absent at last year’s Blizzcon. My hands-on time with a demo build was exciting. The long-awaited sequel’s tone is dark, and that carries over into the gameplay. ![]() Diablo IV’s announcement at Blizzcon yesterday was packed with gruesome death.
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